Добавить flappy-bird.html
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<!DOCTYPE html>
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<html lang="ru">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Flappy Bird</title>
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<style>
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* { margin: 0; padding: 0; box-sizing: border-box; }
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body {
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background: linear-gradient(180deg, #4ec0ca 0%, #87ceeb 60%, #2d8f2d 60%, #1a5c1a 100%);
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display: flex;
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flex-direction: column;
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align-items: center;
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justify-content: center;
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height: 100vh;
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font-family: 'Segoe UI', sans-serif;
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overflow: hidden;
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}
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canvas {
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border: 3px solid #333;
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border-radius: 10px;
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box-shadow: 0 0 40px rgba(0,0,0,0.4);
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cursor: pointer;
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}
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h1 { color: #fff; margin-bottom: 10px; text-shadow: 2px 2px 4px rgba(0,0,0,0.5); }
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#info { color: #fff; margin-top: 10px; font-size: 1.1em; text-shadow: 1px 1px 2px rgba(0,0,0,0.5); }
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</style>
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</head>
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<body>
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<h1>🐦 Flappy Bird</h1>
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<canvas id="game" width="320" height="480"></canvas>
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<div id="info">Клик / Пробел — прыжок</div>
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<script>
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const canvas = document.getElementById('game');
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const ctx = canvas.getContext('2d');
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let bird, pipes, score, bestScore = 0, gameOver, started, frame, gravity, jump;
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function init() {
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bird = { x: 80, y: 200, vy: 0, r: 15 };
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pipes = [];
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score = 0;
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gameOver = false;
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started = false;
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frame = 0;
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gravity = 0.35;
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jump = -6.5;
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}
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function addPipe() {
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const gap = 130;
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const topH = 60 + Math.random() * (canvas.height - gap - 160);
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pipes.push({ x: canvas.width, top: topH, bottom: topH + gap, w: 50, scored: false });
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}
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function update() {
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if (!started || gameOver) return;
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frame++;
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bird.vy += gravity;
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bird.y += bird.vy;
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if (frame % 90 === 0) addPipe();
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pipes.forEach(p => {
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p.x -= 2.5;
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if (!p.scored && p.x + p.w < bird.x) {
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p.scored = true;
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score++;
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}
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});
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pipes = pipes.filter(p => p.x > -p.w);
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if (bird.y + bird.r > canvas.height - 20 || bird.y - bird.r < 0) {
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gameOver = true;
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if (score > bestScore) bestScore = score;
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}
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pipes.forEach(p => {
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if (bird.x + bird.r > p.x && bird.x - bird.r < p.x + p.w) {
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if (bird.y - bird.r < p.top || bird.y + bird.r > p.bottom) {
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gameOver = true;
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if (score > bestScore) bestScore = score;
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}
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}
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});
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}
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function draw() {
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const grad = ctx.createLinearGradient(0, 0, 0, canvas.height);
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grad.addColorStop(0, '#4ec0ca');
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grad.addColorStop(0.6, '#87ceeb');
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grad.addColorStop(0.6, '#2d8f2d');
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grad.addColorStop(1, '#1a5c1a');
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ctx.fillStyle = grad;
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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pipes.forEach(p => {
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ctx.fillStyle = '#5cb85c';
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ctx.fillRect(p.x, 0, p.w, p.top);
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ctx.fillRect(p.x, p.bottom, p.w, canvas.height - p.bottom);
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ctx.fillStyle = '#4cae4c';
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ctx.fillRect(p.x - 3, p.top - 20, p.w + 6, 20);
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ctx.fillRect(p.x - 3, p.bottom, p.w + 6, 20);
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});
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ctx.fillStyle = '#8B4513';
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ctx.fillRect(0, canvas.height - 20, canvas.width, 20);
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ctx.fillStyle = '#FFD700';
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ctx.beginPath();
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ctx.arc(bird.x, bird.y, bird.r, 0, Math.PI * 2);
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ctx.fill();
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ctx.fillStyle = '#FFF';
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ctx.beginPath();
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ctx.arc(bird.x + 5, bird.y - 4, 5, 0, Math.PI * 2);
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ctx.fill();
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ctx.fillStyle = '#000';
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ctx.beginPath();
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ctx.arc(bird.x + 7, bird.y - 4, 2, 0, Math.PI * 2);
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ctx.fill();
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ctx.fillStyle = '#FF6347';
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ctx.beginPath();
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ctx.moveTo(bird.x + bird.r, bird.y);
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ctx.lineTo(bird.x + bird.r + 10, bird.y - 3);
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ctx.lineTo(bird.x + bird.r + 10, bird.y + 3);
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ctx.fill();
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ctx.fillStyle = '#fff';
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ctx.font = 'bold 28px Segoe UI';
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ctx.textAlign = 'center';
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ctx.fillText(score, canvas.width / 2, 40);
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if (!started) {
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ctx.fillStyle = 'rgba(0,0,0,0.4)';
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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ctx.fillStyle = '#fff';
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ctx.font = 'bold 24px Segoe UI';
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ctx.fillText('Нажмите чтобы начать', canvas.width / 2, canvas.height / 2);
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}
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if (gameOver) {
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ctx.fillStyle = 'rgba(0,0,0,0.5)';
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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ctx.fillStyle = '#ff4444';
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ctx.font = 'bold 32px Segoe UI';
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ctx.fillText('GAME OVER', canvas.width / 2, canvas.height / 2 - 20);
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ctx.fillStyle = '#fff';
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ctx.font = '20px Segoe UI';
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ctx.fillText('Счёт: ' + score + ' | Рекорд: ' + bestScore, canvas.width / 2, canvas.height / 2 + 20);
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ctx.fillText('Клик — заново', canvas.width / 2, canvas.height / 2 + 55);
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}
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}
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function loop() { update(); draw(); requestAnimationFrame(loop); }
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function flap() {
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if (gameOver) { init(); return; }
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if (!started) started = true;
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bird.vy = jump;
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}
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canvas.addEventListener('click', flap);
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canvas.addEventListener('touchstart', e => { e.preventDefault(); flap(); });
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document.addEventListener('keydown', e => { if (e.code === 'Space') { e.preventDefault(); flap(); } });
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init();
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loop();
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</script>
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</body>
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</html>
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